Felice Palma. Massa 1583-1625. Collezione / Collection.
Texts by Claudio Casini, Andrei Cristina, Ciarlo Nicola, Federici Fabrizio and Sara Ragni.
Italian and English Text.
Pontedera, 2024; bound in a case, pp. 289, b/w and col. ill., b/w and col. plates, cm 24,5x34.
(L'Oro Bianco. Straordinari Dimenticati. The White Gold Forgotten Masters).
cover price: € 160.00
|
Books included in the offer:
Felice Palma. Massa 1583-1625. Collezione / Collection.
Texts by Claudio Casini, Andrei Cristina, Ciarlo Nicola, Federici Fabrizio and Sara Ragni.
Italian and English Text.
Pontedera, 2024; bound in a case, pp. 289, b/w and col. ill., b/w and col. plates, cm 24,5x34.
(L'Oro Bianco. Straordinari Dimenticati. The White Gold Forgotten Masters).
FREE (cover price: € 160.00)
Le botteghe del marmo
Italian and English Text.
Ospedaletto, 1992; bound, pp. 153, 10 b/w ill., 60 col. ill., cm 24x29.
(Immagine).
FREE (cover price: € 34.49)
Museo Stefano Bardini. I Bronzetti e gli Oggetti d'Uso in Bronzo
Edited by Nesi A.
Firenze, 2009; paperback, pp. 191, 102 b/w ill., 7 col. ill., cm 17x24,5.
(Museo Stefano Bardini).
FREE (cover price: € 30.00)
Bronzetti e Rilievi dal XV al XVIII Secolo
Bologna, 2015; 2 vols., bound in a case, pp. 729, ill., col. plates, cm 21,5x30,5.
FREE (cover price: € 90.00)
Neoludica. Art and Videogames 2011-1966
Traini Luca. Ferrari Debora
Skira
English Text.
Milano, 2012; paperback, pp. 254, col. ill., cm 16,5x21.
ISBN: 88-572-1164-9 - EAN13: 9788857211640
Languages:
Weight: 0.73 kg
Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game (an interactive multimedia work) is an art form that has yet to be understood by the world of culture. The interactive dimension is a facet that has attracted art since the advent of environmental installations during the sixties, and it is a dimension that has since been developed in digital art through video installations.
The video game/art contamination occurs not only on the aesthetic level, but also through those elements of language which can be defined as conceptual, such as interactivity mentioned above. Naturally, it acquires an artistic dimension when its aims go beyond mere technical prowess and explore the world of fantasy.










