Giorgio De Chirico. Il volto della metafisica.
Genova, Palazzo Ducale, March 29 - July 7, 2019.
Edited by Noel-Johnson V.
Milano, 2019; bound, pp. 246, col. ill., cm 24x29.
(Arte Moderna. Cataloghi).
cover price: € n.d.
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Books included in the offer:
Giorgio De Chirico. Il volto della metafisica.
Genova, Palazzo Ducale, March 29 - July 7, 2019.
Edited by Noel-Johnson V.
Milano, 2019; bound, pp. 246, col. ill., cm 24x29.
(Arte Moderna. Cataloghi).
FREE (cover price: € n.d.)
Giorgio de Chirico. Nulla Sine Tragoedia Gloria
Atti del Convegno Internazionale di Studi - Auditorium Dell'Iri, Roma, October 15 - October 16, 1999.
Edited by Claudio Crescentini and Crescentini C.
Co-Editore: Associazione Culturale Shakespeare and Company 2.
Montecatini Terme, 2002; paperback, pp. 504, 188 b/w ill., 21 col. plates, cm 21x30.
(Shakespeare and Company. 2).
FREE (cover price: € 75.00)
Mutazioni. Segni e sogni del XX secolo. Da de Chirico a de Maria
Gavirate, Chiostro di Voltorre, February 23 - April 27, 2003.
Milano, 2003; paperback, pp. 108, ill., tavv., cm 16x22,5.
(Biblioteca d'Arte).
FREE (cover price: € 18.00)
Georges Rouault, Giorgio De Chirico
Mosummano Terme, Villa Renatico Martini, November 23, 2003 - February 15, 2004.
Lyon, La Spirale, October 4 - October 31, 2004.
Edited by Cassinelli P., Giori M. and Viggiano D.
Italian and French Text.
Ospedaletto, 2004; paperback, pp. 150, b/w ill., b/w plates, cm 17x24.
FREE (cover price: € 13.00)
Neoludica. Art and Videogames 2011-1966
Traini Luca. Ferrari Debora
Skira
English Text.
Milano, 2012; paperback, pp. 254, col. ill., cm 16,5x21.
ISBN: 88-572-1164-9 - EAN13: 9788857211640
Languages:
Weight: 0.73 kg
Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game (an interactive multimedia work) is an art form that has yet to be understood by the world of culture. The interactive dimension is a facet that has attracted art since the advent of environmental installations during the sixties, and it is a dimension that has since been developed in digital art through video installations.
The video game/art contamination occurs not only on the aesthetic level, but also through those elements of language which can be defined as conceptual, such as interactivity mentioned above. Naturally, it acquires an artistic dimension when its aims go beyond mere technical prowess and explore the world of fantasy.










